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ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG)))) NNNNAAAAMMMMEEEE ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss - set texture residence priority CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN void ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss( GLsizei _n, const GLuint *_t_e_x_t_u_r_e_s, const GLclampf *_p_r_i_o_r_i_t_i_e_s ) PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS _n Specifies the number of textures to be prioritized. _t_e_x_t_u_r_e_s Specifies an array containing the names of the textures to be prioritized. _p_r_i_o_r_i_t_i_e_s Specifies an array containing the texture priorities. A priority given in an element of _p_r_i_o_r_i_t_i_e_s applies to the texture named by the corresponding element of _t_e_x_t_u_r_e_s. DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss assigns the _n texture priorities given in _p_r_i_o_r_i_t_i_e_s to the _n textures named in _t_e_x_t_u_r_e_s. The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss allows applications to guide the GL implementation in determining which textures should be resident. The priorities given in _p_r_i_o_r_i_t_i_e_s are clamped to the range [0,1] before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used. ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss silently ignores attempts to prioritize texture 0, or any texture name that does not correspond to an existing texture. ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss does not require that any of the textures named by _t_e_x_t_u_r_e_s be bound to a texture target. ggggllllTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture. NNNNOOOOTTTTEEEESSSS ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss is available only if the GL version is 1.1 or greater. PPPPaaaaggggeeee 1111 ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG)))) OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG)))) ERRORS GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _n is negative. GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss is executed between the execution of ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ggggllllEEEEnnnndddd. AAAASSSSSSSSOOOOCCCCIIIIAAAATTTTEEEEDDDD GGGGEEEETTTTSSSS ggggllllGGGGeeeettttTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr with parameter name GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____PPPPRRRRIIIIOOOORRRRIIIITTTTYYYY retrieves the priority of a currently bound texture. SSSSEEEEEEEE AAAALLLLSSSSOOOO ggggllllAAAArrrreeeeTTTTeeeexxxxttttuuuurrrreeeessssRRRReeeessssiiiiddddeeeennnntttt, ggggllllBBBBiiiinnnnddddTTTTeeeexxxxttttuuuurrrreeee, ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD, ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD, ggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD, ggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD, ggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee3333DDDD, ggggllllTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr PPPPaaaaggggeeee 2222