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Text File  |  2001-04-17  |  6.5 KB  |  133 lines

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  4. ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG))))       OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee       ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG))))
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  8. NNNNAAAAMMMMEEEE
  9.      ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss - set texture residence priority
  10.  
  11.  
  12. CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
  13.      void ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss( GLsizei _n,
  14.                                 const GLuint *_t_e_x_t_u_r_e_s,
  15.                                 const GLclampf *_p_r_i_o_r_i_t_i_e_s )
  16.  
  17.  
  18. PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
  19.      _n           Specifies the number of textures to be prioritized.
  20.  
  21.      _t_e_x_t_u_r_e_s    Specifies an array containing the names of the textures to be
  22.                  prioritized.
  23.  
  24.      _p_r_i_o_r_i_t_i_e_s  Specifies an array containing the texture priorities.  A
  25.                  priority given in an element of _p_r_i_o_r_i_t_i_e_s applies to the
  26.                  texture named by the corresponding element of _t_e_x_t_u_r_e_s.
  27.  
  28. DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
  29.      ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss assigns the _n texture priorities given in _p_r_i_o_r_i_t_i_e_s
  30.      to the _n textures named in _t_e_x_t_u_r_e_s.
  31.  
  32.      The GL establishes a ``working set'' of textures that are resident in
  33.      texture memory.  These textures may be bound to a texture target much
  34.      more efficiently than textures that are not resident.  By specifying a
  35.      priority for each texture, ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss allows applications to
  36.      guide the GL implementation in determining which textures should be
  37.      resident.
  38.  
  39.      The priorities given in _p_r_i_o_r_i_t_i_e_s are clamped to the range [0,1] before
  40.      they are assigned.  0 indicates the lowest priority; textures with
  41.      priority 0 are least likely to be resident.  1 indicates the highest
  42.      priority; textures with priority 1 are most likely to be resident.
  43.      However, textures are not guaranteed to be resident until they are used.
  44.  
  45.      ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss silently ignores attempts to prioritize texture 0,
  46.      or any texture name that does not correspond to an existing texture.
  47.  
  48.      ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss does not require that any of the textures named by
  49.      _t_e_x_t_u_r_e_s be bound to a texture target.  ggggllllTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr may also be used
  50.      to set a texture's priority, but only if the texture is currently bound.
  51.      This is the only way to set the priority of a default texture.
  52.  
  53. NNNNOOOOTTTTEEEESSSS
  54.      ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss is available only if the GL version is 1.1 or
  55.      greater.
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  63.                                                                         PPPPaaaaggggeeee 1111
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  70. ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG))))       OOOOppppeeeennnnGGGGLLLL RRRReeeeffffeeeerrrreeeennnncccceeee       ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss((((3333GGGG))))
  71.  
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  73.  
  74. ERRORS
  75.      GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____VVVVAAAALLLLUUUUEEEE is generated if _n is negative.
  76.  
  77.      GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ggggllllPPPPrrrriiiioooorrrriiiittttiiiizzzzeeeeTTTTeeeexxxxttttuuuurrrreeeessss is executed
  78.      between the execution of ggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of
  79.      ggggllllEEEEnnnndddd.
  80.  
  81. AAAASSSSSSSSOOOOCCCCIIIIAAAATTTTEEEEDDDD GGGGEEEETTTTSSSS
  82.      ggggllllGGGGeeeettttTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr with parameter name GGGGLLLL____TTTTEEEEXXXXTTTTUUUURRRREEEE____PPPPRRRRIIIIOOOORRRRIIIITTTTYYYY retrieves the
  83.      priority of a currently bound texture.
  84.  
  85.  
  86. SSSSEEEEEEEE AAAALLLLSSSSOOOO
  87.      ggggllllAAAArrrreeeeTTTTeeeexxxxttttuuuurrrreeeessssRRRReeeessssiiiiddddeeeennnntttt, ggggllllBBBBiiiinnnnddddTTTTeeeexxxxttttuuuurrrreeee, ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD, ggggllllCCCCooooppppyyyyTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD,
  88.      ggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee1111DDDD, ggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee2222DDDD, ggggllllTTTTeeeexxxxIIIImmmmaaaaggggeeee3333DDDD, ggggllllTTTTeeeexxxxPPPPaaaarrrraaaammmmeeeetttteeeerrrr
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  129.                                                                         PPPPaaaaggggeeee 2222
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